Mathematics for Computer Graphics and Game Programming
Author:
Publisher:
Packt Publishing
Publication Date:
2024
Language:
English
Description
This book explains the mathematical concepts in computer graphics, ideal for courses in graphics, engineering, game development, and industry professionals. It starts with how images are generated on screens and covers algorithms for creating simple geometry. The book progresses through two-dimensional and three-dimensional transformations, parametric representation of planar and space curves like cubic splines and Bezier curves. It also includes programming in C, OpenGL, and methods for generating 3D models. The course begins with an introduction to computer graphics and vector representation of geometric entities. It then covers 2D and 3D transformations, parametric representation of curves and surfaces, windowing and clipping, and generating 3D models. The final chapters focus on projections and programming graphics using C and OpenGL. Understanding these concepts is crucial for mastering computer graphics. This book transitions readers from basic concepts to advanced techniques, blending theoretical knowledge with practical skills. It is an essential resource for mastering the mathematical foundations and programming techniques in computer graphics.
More Details
Contributors:
ISBN:
9781836648949
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Grouping Information
Grouped Work ID | dcef9205-17be-6f71-4f09-5baf9be4f966 |
---|---|
Grouping Title | mathematics for computer graphics and game programming |
Grouping Author | mercury learning and information |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2025-03-08 23:23:51PM |
Last Indexed | 2025-04-24 23:46:38PM |
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Mercury Learning and Information
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Mercury Learning and Information
display_description
This book explains the mathematical concepts in computer graphics, ideal for courses in graphics, engineering, game development, and industry professionals. It starts with how images are generated on screens and covers algorithms for creating simple geometry. The book progresses through two-dimensional and three-dimensional transformations, parametric representation of planar and space curves like cubic splines and Bezier curves. It also includes programming in C, OpenGL, and methods for generating 3D models. The course begins with an introduction to computer graphics and vector representation of geometric entities. It then covers 2D and 3D transformations, parametric representation of curves and surfaces, windowing and clipping, and generating 3D models. The final chapters focus on projections and programming graphics using C and OpenGL. Understanding these concepts is crucial for mastering computer graphics. This book transitions readers from basic concepts to advanced techniques, blending theoretical knowledge with practical skills. It is an essential resource for mastering the mathematical foundations and programming techniques in computer graphics.
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dcef9205-17be-6f71-4f09-5baf9be4f966
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Non Fiction
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2 Months
Quarter
Six Months
Year
Quarter
Six Months
Year
primary_isbn
9781836648949
publishDate
2024
publisher
Packt Publishing
recordtype
grouped_work
subject_facet
Computer graphics
Computer programming
Computers
Electronic books
Games
Mathematics
Software engineering
Computer programming
Computers
Electronic books
Games
Mathematics
Software engineering
title_display
Mathematics for Computer Graphics and Game Programming
title_full
Mathematics for Computer Graphics and Game Programming [electronic resource] / Mercury Learning And Information and D. Kothari
title_short
Mathematics for Computer Graphics and Game Programming
topic_facet
Computer graphics
Computer programming
Computers
Electronic books
Games
Mathematics
Software engineering
Computer programming
Computers
Electronic books
Games
Mathematics
Software engineering
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